5 useful binds for CS2 #2
In this part of our series, we'll take a look at 5 useful binds for CS2. From basic to advanced binds, these tips will help you gain a competitive edge in the game. Whether you're a newbie or a veteran, these binds are essential for every CS2 player.
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Scoreboard FPS
alias +score"+showscores;cl_showfps 1";
alias -score"-showscores;cl_showfps 0";
bind tab "+score";
This bind will display the games FPS along with the player table so you won't be distracted by the long description that usually appears when watching FPS while playing.Run Jump throw Bind
alias "+jumpaction" "+jump;"
alias "+throwaction" "-attack; -attack2"
alias "-jumpaction" "-jump"
bind v "+jumpaction;+throwaction;"
alias "+runthrow" "+forward;+jump;"
alias "-runthrow" "-jump;-forward"
bind h "+runthrow;+throwaction"
You now have the classic Jump Throw bind on the V key and the aforementioned Run Jump throw Bind on the H key.Grenade Binds
# Flashbang
bind x "slot7"
# Smoke Grenade
bind x "slot8"
# HE Grenade
bind x "slot6"
# Molotov / Incendiary Grenade
bind x "slot10"
# Decoy
bind x "slot9"
Change the X key to your preferred key.Grenade Lineup Crosshair Bind
bind 1 "slot1;cl_crosshairsize 3"
bind 2 "slot2;cl_crosshairsize 3"
bind 3 "slot3;cl_crosshairsize 3"
bind 4 "slot8;cl_crosshairsize 1000"
This will create a huge cross, making it easier for you to throw and lineup grenades.
The first three binds are used to restore the original crosshair. Remember to adjust the value of 3 in the cl_crosshairsize 3
command to the value you have in your crosshair setup. You can find this value by typing cl_crosshairsize
in the console.Volume Bind
bind x "incrementvar volume 0 1 0.25"
This bind changes your game volume from 0 to 1 in values of 0.25, when a value of 1 sets it to 0.
Change the X key to your preferred key.